ATTRIBUTE TRANSFER SYSTEM
Transfer attribute on weapon, hat, clothes, specs, ring and bracelet to other same type of equipment. Point value is needed for weapon type of transfer, others need gold coin. Attribute transfer cannot be carry out on gold coin class of weapons.
SMELT SYSTEM
A smelt system to refine Saint Beastly stones from lower grade to higher grade. Refine 4 same types of stones and a corresponding smelting formula into a higher grade of stone. Refine 4 different types of stones into an enhancement stone of the same grade. The smelting stone grade is higher, the success rate is lower. Add Saint Beastly stones into the additional item column to increase the enhancement success rate.
ENHANCEMENT SYSTEM
A system for enhance weapon, hat and clothes to higher grade. The higher the enhanced grade, the risk is higher, but the attribute will get higher too. Enhance process needs enhancement stone and enhancement item. Additional enhancement material includes fortune pendant and gracious pendant. Use 25% fortune pendant to increase the current success rate by 25% or 15% fortune pendant to increase the current success rate by 15%. If gracious pendant is added, point value type of item will not degrade and gold coin type of item will not disappear when enhancement process failed.
SYNTHESIS SYSTEM
A system for synthesize weapon, hat, clothes, specs, ring and bracelet to higher grade. Different synthesis items use different type of stones. There are V.Bird stone grade 1 to 4 (synthesis attack 10-40), W.Tiger stone grade 1 to 4 (synthesis fortune 10-40), A.Dragon stone level 1 to 4 (synthesis responsive 10-40) and M.Warrior stone level 1 to 4 (synthesis defense 10-40). The synthesis grade is higher, the success rate is lower.
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